Design & Technology
Our ambition for Design Technology education:
At the Skylark Federation, we consider our children to have limitless imagination and design and technology is a subject that helps children to develop their creativity and resilience in practical ways. Design and technology encourages children to be curious, responsible and reflective learners whilst solving problems both as individuals and as members of a team.
We are committed to delivering a curriculum accessible to all which provides the broadest possible range of opportunities for children. One which will allow the children to become self-motivated and confident communicators.
Our main priority is for our children to be ambitious problem solvers who are not afraid of making mistakes. The design technology curriculum promotes curiosity and a love and thirst for learning. It is ambitious and empowers our children to become independent and resilient.
How our local context is weaved into the curriculum:
We want to equip our students with not only the minimum statutory requirements of the design technology National Curriculum but to prepare them for the opportunities, responsibilities and experiences of later life. We use our school grounds and local agricultural links to educate children on food, nutrition and healthy lifestyles. We aim to make use of access to designers and entrepreneurs in our community. We provide Year 6 children with the opportunity to design, make and market their own product to make money for a cause of their choice locally.
Schemes of learning
Schemes of learning are planned according to their position within the curriculum sequence. End points and the progression in skills and knowledge ensure that the curriculum is sequenced to develop and build upon students’ prior learning.
We use the curriculum provider KAPOW to teach Design Technology. The produced schemes of learning to ensure that our computing curriculum is effectively planned and sequenced. Schemes are based on a clear progression in skills and knowledge. They provide teachers with the key objectives, prior learning, future learning, key vocabulary, assessment indicators, common misconceptions, and ideas for teaching and gathering evidence of learning they need to help us ensure that our computing curriculum is implemented effectively and produces students who can demonstrate proficiency in the subject.